Some of the interviewees are described as people who work few hours, if at all, just enough to buy the games that they want, and pay the basic bills.
Some are people who’ve had solid careers and find that they’d rather spend their time with games as their luxury than spend it slaving away and having no time for anything else. Even with people that I’ve personally interviewed and spoken to, one of the most common things I’ve heard is “why bother https://blackopscallofduty.net/?”. As the generation who grew up in the turn of the millennium they grew up with a blend of Golden age Disney, Cartoon Network, Saturday morning television, 80s reruns, and video games. This is the nostalgic period of our collective childhood which were “the better times”. And now that they’ve grown up, with commitments, debts and an economy that seems fruitless, it’s no surprise that people are giving up on the ideas and dreams we were all told we’d have by this age. Many people that I spoke to are what the Japanese would call Hikikomori. They’re shut-ins. In fact some of my closest friends are just that. Their main interaction comes from playing video games with other people online There is a vast number of people who aren't just giving up on work. They're giving up on life. In a 2012 study by the office of National statistics in the United Kingdom; Suicide is the number one killer of men aged 20 to 49. 26 percent of recorded deaths of men aged 20 to 34 are from suicide, with 13% of men aged 35 to 49 It's also our number one killer of women age 20 to 34 and the third biggest killer of women aged 35 to 49 Suicide is the single biggest killer of men aged under 45 in the united kingdom, with 76% of all suicides in 2014 being men Terminating oneself is an extreme measure, and as someone who's also tried on plenty of occasions: It's no joke. To some it's a solution to what seems like a never-ending problem. A suicidal person must overcome intense emotional distress to commit the final act. And when they do, it’s because they feel a sense of: burden, emotional pain, escaping negative feelings, altered social world, and hopelessness There have been games that have tried to talk about depression and mental illness. Some come off very unfriendly and in your face about it, which doesn’t help. One game that did it exceptionally well is Infinite Fall’s Night In The Woods. This game follows the story of Mae Bukowkski, a 21 year old college dropout who has returned to live at home with her parents. It’s not common for the residents of Possum Springs to move on to bigger things outside of it’s quaint town, but Mae had the opportunity. Night in the Woods is the coming of age story for 20-30 year olds. Not something that’s all that common as far as entertainment media goes. Coming of age stories were reserved for teenagers and told tales of young people growing up and dealing with the realities of life. But the world has changed. The films and tv shows from the last century are no longer relevant when trying to connect to people who are “coming of age”. We live in times where the dreams of growing up, getting a place of our own, marrying the person you love and settling down no longer exist the way we were told. We live in an age of constant technological innovation. The dreams of generations before us; of working hard and having everything no longer apply. And Night In The Woods is one of the first stories to address the zeitgeist of our modern era. College and university education is overpriced, extremely stressful and has zero promises of a fruitful future. Not everyone is gonna make it and succeeds. And this is why the game was so well received amidst it’s flaws. In filmmaking, there’s a general rule of “show, don’t tell.” Where having exposition that’s quite blatant ruins the story and motivations. And as games being the next stage of creative expression, the rule evolves to “do, don’t show.” Night In The Woods, as a game that didn’t pander to any demographic or show us “hey look at me, this is a game about depression and how it affects people.” It had us do the actions. The game's mechanics are walking and talking. And when you're limited to just dialogue options, It feels honest within its limitations and true to its fleshed out cast of characters. I have a lot of problems with this game, but I can't ignore one of my favorite aspects of night in the woods; It’s portrayal and presentation are magnificent. We have a very indie illustrated aesthetic, which is beautiful in it’s own right.
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AuthorI like sport and all types of gambling games. Also, I`m a writer, so I help people to understand the online casino niche and other related niches like betting on sport, iGaming etc. Working with gambling projects: Archives
July 2019
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